Current Curriculum
Digital Technologies SSS 3 Second Term
| Week | Topic | Performance objectives | Content | Teacher's Activities | Student's Activities | Teaching &Learning Material | Evaluation Guide |
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| 1 | Advanced Web Design | By the end of the lesson, students should be able to: ➧ Define JavaScript. ➧ Explain how JavaScript adds interactivity. ➧ Create a simple interactive button. ➧ Explain responsive web design. ➧ Write a simple media query. | 1. Introduction to Advanced Web Design 2. JavaScript Interactivity 3. Responsive Web Design (RWD) 4. Differences Between Static and Responsive Website 5. Applications of Advanced Web Design 6. Advantages | ➧ Revises HTML & CSS. Asks students what makes websites interactive. ➧ Explains JavaScript and demonstrates button example. ➧ Guides students to create a clickable button. ➧ Explains responsive design and media queries. ➧ Students modify layout for mobile screen. ➧ Asks oral questions and short coding task. | ➧ Respond to questions. ➧ Observe and take notes. ➧ Write and test code. ➧ Ask questions and copy examples. ➧ Practice writing media queries. ➧ Answer questions. | ➧ Computer system ➧ Projector ➧ Code editor (VS Code/Notepad++) ➧ Web browser (Chrome/Firefox) ➧ Internet connection | ➧ What is JavaScript? ➧ Mention two uses of JavaScript. ➧ What is responsive web design? ➧ Write a simple media query. ➧ Why is responsive design important? |
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| 2 | Advanced Database Management | By the end of the lesson, students should be able to: ➧ Define database and DBMS. ➧ Explain SQL. ➧ Write simple SQL queries. ➧ Use WHERE clause and operators. ➧ Apply aggregate functions. ➧ Generate simple reports. | 1. Introduction to Database Management 2. Relational Database Concepts 3. Introduction to SQL 4. Basic SQL Commands 5. SQL Query Operators 6. Aggregate Functions 7. Generating Reports in Databases 8. Importance of Advanced Database Management | ➧ Explains database concepts ➧ Demonstrates SQL commands ➧ Guides practical session ➧ Asks questions ➧ Supervises report generation | ➧ Listen and take notes ➧ Observe and follow ➧ Practice writing queries ➧ Respond and participate ➧ Create simple report | ➧ Computer system ➧ Projector ➧ DBMS software (e.g., MySQL or Microsoft Access) ➧ Whiteboard ➧ Sample database file | Ask students: ➧ Define SQL. ➧ Write a query to display all students in SS3. ➧ What is a primary key? ➧ Write a query to count number of students. |
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| 3 | Networking III | By the end of the lesson, students should be able to: ➧ Define network security. ➧ Identify common network threats. ➧ Explain methods of protecting networks. ➧ Define VPN. ➧ Explain how VPN works. ➧ State advantages and disadvantages of VPN. | ➧ NETWORK SECURITY ➧ VIRTUAL PRIVATE NETWORK (VPN) | ➧ Explains meaning of network security ➧ Discusses network threats ➧ Shows diagrams of firewall and encryption ➧ Explains VPN concept ➧ Draws VPN tunnel diagram | ➧ Listen and take notes ➧ Identify examples ➧ Observe and ask questions ➧ Listen actively ➧ Copy into notebooks | ➧ Whiteboard/marker ➧ Projector ➧ Internet-enabled device ➧ Network security diagrams ➧ Sample phishing email printout | Teacher asks: ➧ Define network security. ➧ Mention four network threats. ➧ What is encryption? ➧ Define VPN. ➧ State two advantages of VPN. |
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| 4 | Digital Project Management | By the end of the lesson, students should be able to: ➧ Define digital project management ➧ List phases of project management ➧ Identify features of Trello and MS Project ➧ Compare Trello and Microsoft Project ➧ Explain the importance of teamwork | 1. Meaning of Project Management 2. Importance of Digital Project Management 3. Phases of a Digital Project 4. Project Management Tools 5. Comparison of Trello and Microsoft Project 6. Teamwork in Digital Projects 7. Benefits of Teamwork in Digital Projects | ➧ Greets students and introduces the topic. ➧ Asks questions: “What is a project?” “Have you worked in a group before?” ➧ Links responses to digital project management. ➧ Explains the meaning of digital project management. ➧ Defines a project and gives examples (e.g., website, mobile app). ➧ Writes key points on the board. ➧ Explains the five phases: Initiation, Planning, Execution, Monitoring, Closure. ➧ Uses simple examples to explain each phase. ➧ Introduces Trello as a project management tool. ➧ Explains boards, lists, and cards. ➧ Demonstrates a sample Trello board (if available). ➧ Introduces MS Project. ➧ Explains Gantt chart and scheduling features. ➧ Shows a sample timeline (if available). ➧ Explains teamwork and roles (Project Manager, Developer, Designer, Tester). ➧ Discusses importance of communication and cooperation. ➧ Divides students into groups. ➧ Assigns a mini project (e.g., Create a School Website Plan). ➧ Guides students to create task lists (To Do, Doing, Done). ➧ Asks oral and written questions. ➧ Corrects students where necessary. ➧ Summarizes the lesson. ➧ Highlights key points. ➧ Gives assignment. | ➧ Respond to questions. ➧ Share experiences of group work. ➧ Listen and take notes. ➧ Listen attentively. ➧ Copy notes. ➧ Ask questions where necessary. ➧ Identify and list the phases. ➧ Participate by giving examples. ➧ Observe demonstration. ➧ Identify parts of the board (To Do, Doing, Done). ➧ Ask questions. ➧ Observe demonstration. ➧ Note key features. ➧ Compare with Trello. ➧ Mention qualities of good teamwork. ➧ Share group work experiences. ➧ Work in groups. ➧ Assign roles among members. ➧ Create simple project task list. ➧ Present group work briefly. ➧ Answer questions. ➧ Submit short written responses. ➧ Participate in summary discussion. ➧ Listen. ➧ Take note of assignment. | ➧ Computer system ➧ Projector ➧ Internet access ➧ Sample Trello board ➧ Sample MS Project Gantt chart ➧ Whiteboard & marker | Students answer: ➧ Define digital project management. ➧ List five project phases. ➧ Mention three features of Trello. ➧ State two differences between Trello and MS Project. ➧ Explain two benefits of teamwork. |
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| 5 | Emerging Tech III | By the end of the lesson, students should be able to: ➧ Explain modern cybersecurity innovations. ➧ Define Quantum Computing. ➧ Differentiate between classical and quantum computers. ➧ Define Biotechnology. ➧ Mention two applications of each technology. ➧ Define Nanotechnology. ➧ Mention two applications of Nanotechnology. ➧ Explain the meaning of Green Technology. ➧ State the importance of Green Technology. ➧ Define Autonomous Vehicles. ➧ List two benefits and challenges of autonomous vehicles. ➧ Define 5G technology. ➧ State two features of 5G. ➧ Explain the meaning of Edge Computing. ➧ Define Digital Twin technology. ➧ Mention two applications of each technology. | 1. Cybersecurity Innovations 2. Quantum Computing 3. Biotechnology in Digital Age 4. Nanotechnology 5. Green Technology (Clean Technology) 6. Autonomous Vehicles (Self-Driving Cars) 7. 5G Technology 8. Edge Computing 9. Digital Twin Technology | ➧ Introduces topic with questions ➧ Explains cloud computing ➧ Discusses Big Data examples ➧ Shows 3D printing images ➧ Explains cybersecurity innovations ➧ Explains quantum computing concepts ➧ Discusses biotechnology applications ➧ Explains nanotechnology ➧ Discusses green technology examples ➧ Explains autonomous vehicles | ➧ Respond and share ideas ➧ Take notes ➧ Ask questions ➧ Participate in discussion ➧ Listen and take notes ➧ Participate in discussion ➧ Ask and answer questions ➧ Listen and take notes ➧ Observe and ask questions ➧ Participate in discussion | ➧ Projector/computer ➧ Charts of quantum computing & DNA ➧ Internet access (if available) ➧ Charts showing nanoscale materials ➧ Pictures/videos of green energy systems ➧ Images of self-driving cars ➧ Charts/diagrams of 5G and edge computing ➧ Internet-enabled devices ➧ Whiteboard and marker | ➧ What is quantum computing? ➧ Mention two cybersecurity innovations. ➧ Define biotechnology. ➧ State two uses of biotechnology. ➧ Differentiate between classical and quantum computers. ➧ What is nanotechnology? ➧ Mention two uses of nanotechnology. ➧ Define green technology. ➧ State two importance of green technology. ➧ What are autonomous vehicles? ➧ What is 5G technology? ➧ Mention two features of 5G. ➧ Define edge computing. ➧ What is a digital twin? ➧ State two applications of digital twin technology. |
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| 6 | Practical Project I | By the end of the lesson, students should be able to: ➧ Identify a real-world problem. ➧ Plan a digital solution. ➧ Design and develop a simple website/app/database. ➧ Test and improve their project. ➧ Present their project confidently. | 1. Introduction to Practical Projects in Digital Technology 2. Option 1: Website Development 3. Option 2: Mobile App Development 4. Option 3: Database Development 5. Project Development Phases 6. Skills Developed | ➧ Asks questions about real-life problems technology can solve in school/community. Introduces the concept of practical project work. ➧ Explains project options: Website, Mobile App, Database. Describes development phases (Planning, Design, Development, Testing, Presentation). ➧ Divides class into groups (2–4 students). Guides students in selecting project type. ➧ Guides students on writing project proposal (Title, Problem, Solution, Tools). Supervises and corrects mistakes. ➧ Reviews selected project ideas and approves suitable ones. ➧ Reviews approved proposals and project objectives. ➧ Demonstrates how to sketch website layout, app interface, or database structure. ➧ Supervises coding or building process. Assists students facing technical challenges. ➧ Ensures equal participation among group members. ➧ Demonstrates how to test for errors. ➧ Explains importance of debugging and testing. ➧ Moves around checking functionality, design, and performance. ➧ Suggests improvements in design, layout, or structure. ➧ Explains documentation format (Introduction, Tools, Screenshots, Conclusion). ➧ Organizes presentation order and explains marking criteria. ➧ Observes, assesses, and asks questions about project functionality and design. ➧ Gives constructive feedback. Announces scores and areas of improvement. ➧ Summarizes key learning points from the project work. | ➧ Respond to questions. Share ideas on problems technology can solve. ➧ Listen attentively. Ask questions for clarification. ➧ Form groups. Choose project category. ➧ Write and submit group project proposal. ➧ Take note of corrections and prepare for development stage. ➧ Listen and prepare tools/software. ➧ Draw wireframe/interface/table design for project. ➧ Develop project using appropriate tools (HTML/CSS, App Inventor, MS Access, etc.). ➧ Collaborate and assign roles (Designer, Developer, Tester, Presenter). ➧ Test project and fix errors. ➧ Listen and prepare to test projects. ➧ Test links, buttons, queries, navigation, and data accuracy. ➧ Make corrections and improvements. ➧ Begin preparing project documentation. ➧ Prepare system and presentation notes. ➧ Present project, demonstrate features, answer questions. ➧ Listen to feedback and reflect on learning experience. ➧ Ask final questions and submit documentation. | ➧ Computers ➧ Internet connection ➧ Projector ➧ Whiteboard ➧ Programming tools (VS Code, App Inventor, MS Access) ➧ Sample project templates | ➧ What are the phases of a practical digital project? ➧ List three tools used to build a website. ➧ What is a database? ➧ Why is testing important? ➧ State two benefits of teamwork in projects. |
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| 7 | Practical Project II | By the end of the lesson, students should be able to: ➧ Define cybersecurity and IoT. ➧ Identify common cyber threats. ➧ Participate in a cybersecurity simulation. ➧ Explain how IoT devices work. ➧ Demonstrate a simple IoT model. | ➧ CYBERSECURITY SIMULATION ➧ IoT (Internet of Things) DEMONSTRATION | ➧ Explains cybersecurity concept ➧ Displays sample phishing email ➧ Organizes role-play activity ➧ Demonstrates password strength test ➧ Summarizes key security practices ➧ Explains IoT concept ➧ Shows IoT device images/examples ➧ Demonstrates simple IoT model ➧ Explains data flow process ➧ Supervises group mini-demo | ➧ Listen and take notes ➧ Identify suspicious elements ➧ Participate in role play ➧ Suggest strong passwords ➧ Ask questions ➧ Listen and write notes ➧ Observe carefully ➧ Watch and record observations ➧ Draw IoT process diagram ➧ Participate in group activity | ➧ Computer system ➧ Projector ➧ Sample phishing email printout ➧ Internet connection ➧ IoT device (or simulation video) ➧ Whiteboard and marker | ➧ Define cybersecurity. ➧ Mention three cyber threats. ➧ What is phishing? ➧ Explain how IoT works. ➧ Give two examples of IoT devices. ➧ State two ways to prevent cyber attacks. |
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| 8 | Practical Project III | By the end of the lesson, students should be able to: ➧ Define case study ➧ Explain applied ICT ➧ Identify ICT applications in different sectors ➧ Analyze a real-life ICT problem ➧ Propose ICT-based solutions | 1. Introduction to Case Studies in ICT 2. Meaning of Applied ICT 3. Examples of ICT Case Studies 4. Steps in Conducting Practical Project III 5. Student Project Options | ➧ Introduces topic and asks questions ➧ Explains case studies and applied ICT ➧ Organizes and supervises ➧ Assesses and corrects ➧ Summarizes lesson | ➧ Respond and share ideas ➧ Listen and take notes ➧ Discuss and analyze ➧ Present findings ➧ Ask final questions | ➧ Computer system ➧ Projector ➧ Internet access ➧ Whiteboard ➧ Sample case study documents ➧ Presentation slides | ➧ What is a case study? ➧ Define applied ICT. ➧ Mention three sectors where ICT is applied. ➧ Explain how ICT improves banking services. ➧ Describe a real-life ICT solution to a community problem. |
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